Reflection

= = =** REFLECTION (HOW DO WE KNOW) ** =

1-06-11

Julian Andres Medina R.

synthesised information:

We know all this information because we consult these:
books.

our parents.

our familly

blogs

web sites

you tube videos

wikipedia

google- web

mentor

interviews

photos

internet

surveys

our minds

youtube sumaryes

blogs about video games

news papers

articles

magazines

some very usefull information about blogs, books.....etc...





07-06-11 Julian Andres Medina R.

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==For some people video games started out as a simple fun entertainment package, but it eventually became their life. What once used to be a fun way to widdle away your afternoon just became as addictive as taking drugs “ Stopping can bring on some of the same withdrawal symptoms as quitting smoking, drugs or alcohol” (Video games – Fun addiction, ==
 * == synthesized information. ==

>> >> BY:JUAN DIEGO BARBOSA ORTIZ. 27/5/11. >> >> -- >> For some people video games started out as a simple fun entertainment package, but it eventually became their life. What once used to be a fun way to widdle away your afternoon just became as addictive as taking drugs “ Stopping can bring on some of the same withdrawal symptoms as quitting smoking, drugs or alcohol” (Video games – Fun addiction, 1). Stimulations of the brain cause an addictive habit that cannot be broken unless the individual takes extreme action “ Researchers discovered that dopamine production in the brain doubles during video game play. The increase of the psychoactive chemical was roughly the same as when a person is injected with amphetamines” (Bruner, 1). . Sometimes people will not even do essential things like go to the bathroom or get a drink of water so they don’t have to shift their eyes away from the screen. No, I am not saying that video games are bad. I’m just saying that too much can be dangerous and in some cases deadly. When it becomes this dangerous and deadly it is called video game addiction. >> >> ==BY:JUAN DIEGO BARBOSA ORTIZ. 27/5/11.== >> == __--__ == >> == __synthesized information__ == >> >> >> == diagnose psychological disorders, video game addicts are often described by clinicians in the field as displaying many symptoms characteristic of other addictions. These behaviors include failure to stop playing games, difficulties in work or school, telling lies to loved ones, decreased attention to personal hygiene, decreased attention to family and friends, and disturbances in the sleep cycle [|(4)]. Withdrawal symptoms can even include behaviors as severe as shaking == >> >> BY:JUAN DIEGO BARBOSA ORTIZ. 26/5/11. >> ==--== >> ==Addiction has been defined as "A primary, chronic disease, characterized by impaired control over the use of a psychoactive substance and/or behavior. Clinically, the manifestations occur along biological, psychological, sociological and spiritual dimensions [|(2)] ." While there is currently no category for video game addiction in the Diagnostic and Statistical Manual of Mental Disorders [|(3)], which is the manual utilized to diagnose psychological disorders, video game addicts are often described by clinicians in the field as displaying many symptoms characteristic of other addictions. These behaviors include failure to stop playing games, difficulties in work or school, telling lies to loved ones, decreased attention to personal hygiene, decreased attention to family and friends, and disturbances in the sleep cycle [|(4)]. Withdrawal symptoms can even include behaviors as severe as shaking== >> == [|(5)] .All addictions can be dangerous and harmful to the addicted person and others around him; however, video game addiction can be particularly detrimental to children. Video games are becoming increasingly popular with children of young ages, which in turn may raise the likelihood that these children will develop addictions to video games. Furthermore, playing violent games may be associated with a tendency to behave more aggressively, although the data are inconclusive about the cause and effect nature of this relationship [|(6)]. In a study by Irwin and Gross, children who played a violent video game displayed a higher level of aggression than children who played a nonviolent game [|(6)]. Similarly, in a study by Calvert and Tan, college students who played a violent video game reported more aggressive thoughts after playing the game than college students who played a nonviolent game [|(6)]. Although several researchers advocate the position that video games cause violent behavior in children and adults, there are also many researchers who support the opposite belief, which is that video games purge one's desire to act violently and thus reduce the amount of violence in which a person will engage [|(5)]. Other detrimental effects of video games include taking time away from a child's studies or homework and decreased social skills [|(5)]. Finally, despite possible detrimental effects of excessive video game playing, there are benefits to playing video games in moderation. For instance, video games may improve spatial abilities, the ability to create and apply multiple strategies, and may help develop critical analyzing techniques [|(7)]. Due to the nature of video games, psychological, social, and neurological factors have all been associated with excessive video game playing.==

BY:JUAN DIEGO BARBOSA ORTIZ. 26/5/11. >> =-- = >> =SYNTHESIZED INFORMATION. = >> =Companies have prove that many mental disorders are caused by video game addiction. the DSMV THAT HELP CHILDREN ABOUT VIDEO GAMES ADDICTION ARE CONCERN about the wellbeing of children who spend so much time with video games that they fail to develop friendships, get appropiate outdoor exercise or suffer i their schoolwork.= >> =Certainly a child who spends an excessive amount of time playing video games may be exposed to violence and may be at higher risks for behavioral and other health problems. =

BY: JUAN DIEGO BARBOSA ORTIZ 25/5/11. >> =-- = >> =The APA defines mental disorders in the Diagnostic and Statistical Manual of Mental Disorders. Since the current edition, DSM-IV-TR, does not list “video game addiction,” the APA does not consider “video game addiction” to be a mental disorder at this time. If the science warrants it, this proposed disorder will be considered for inclusion in DSM-V, which is due to be published in 2012. Revising DSM requires a years-long, rigorous process – one that is transparent and open to suggestions from our colleagues in the medical and mental health communities and the public. All changes to DSM will be based on the latest and best science. To date, the APA has named the chair and co-chair of the DSM-V Task Force – David Kupfer, M.D., and Darrel Regier, M.D., M.P.H., respectively – and is in the process of establishing the full task force, which will have overall responsibility for DSM-V’s development.Psychiatrists are concerned about the wellbeing of children who spend so much time with video games that they fail to develop friendships, get appropriate outdoor exercise or suffer in their schoolwork. Certainly a child who spends an excessive amount of time playing video games may be exposed to violence and may be at higher risks for behavioral and other health problems. We look forward to further exploring this issue with our colleagues at the AMA House of Delegates meeting. = >> >> >> BY: JUAN DIEGO BARBOSA ORTIZ. 25/5/11 >> >> ---

07//05//11

By: Julian Andres Medina R.

PRIOR KNOWLEDGE Because we have seen the change of child behaviour,

and we have seen the kids talking very much about games.

And kids start imitating these games.

And when parents prohibe them to play

they put very rude and start being more violent on their behaivour.