Central+Idea+and+Lines+of+Inquiry

=Central Idea and Lines Of Inquiry=

Central Idea: all people resources come with problems, people have to resolve them, and work on them.

Lines of Inquiry:

· Social problems can be avoided and solved on time. · How human problems affect our responsibilities. · How the problems have an impact on the society.

The idea for this is to find the answers for all This lines of inquiry and so work on them. The central idea is Like to give an idea to the teachers to do a central idea with all the other 6 graders central ideas.

What is an addiction? See also: Substance dependence (drug addiction) and Behavioral addiction Historically, addiction has been defined as physical and psychological dependence on psychoactive substances (for example alcohol, tobacco, heroin and other drugs) which cross the blood-brain barrier once ingested, temporarily altering the chemical milieu of the brain. Addiction can also be viewed as a continued involvement with a substance or activity despite the negative consequences associated with it. Pleasure and enjoyment would have originally been sought, however over a period of time involvement with the substance or activity is needed to feel normal. Some psychology professionals and many laymen now mean 'addiction' to include abnormal psychological dependency on such things as gambling, food, sex, pornography, computers, internet, work, exercise, idolizing, watching TV or certain types of non-pornographic videos, spiritual obsession, cutting and shopping. The American Society of Addiction Medicine has this definition for Addiction: Addiction is a primary, chronic disease of brain reward, motivation, memory and related circuitry. Dysfunction in these circuits leads to characteristic biological, psychological, social and spiritual manifestations. This is reflected in the individual pursuing reward and/or relief by substance use and other behaviors. The addiction is characterized by impairment in behavioral control, craving, inability to consistently abstain, and diminished recognition of significant problems with one’s behaviors and interpersonal relationships. Like other chronic diseases, addiction can involve cycles of relapse and remission. Without treatment or engagement in recovery activities, addiction is progressive and can result in disability or premature death.

What are the video games? "Computer and video games" redirects here. For the magazine, see Computer and Video Games. For PC games specifically, see personal computer game. For Console games specifically, see console game.

Part of a series on: Video games Platforms[show] Genres[show] Topics[show] Lists[show] v · d · e A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device. The word video in video game traditionally referred to a raster display device.[1] However, with the popular use of the term "video game", it now implies any type of display device. The electronic systems used to play video games are known as platforms; examples of these are personal computers and video game consoles. These platforms range from large mainframe computers to small handheld devices. Specialized video games such as arcade games, while previously common, have gradually declined in use. The input device used to manipulate video games is called a game controller, and varies across platforms. For example, a dedicated console controller might consist of only a button and a joystick. Another may feature a dozen buttons and one or more joysticks. Early personal computer games often needed a keyboard for gameplay, or more commonly, required the user to buy a separate joystick with at least one button.[2] Many modern computer games allow, or even require, the player to use a keyboard and mouse simultaneously. Video games typically also use other ways of providing interaction and information to the player. Audio is almost universal, using sound reproduction devices, such as speakers and headphones. Other feedback may come via haptic peripherals, such as vibration or force feedback, with vibration sometimes used to simulate force feedback.