Change

= = =** Change (HOW THE ADDCTION HAVE BEING CHANGING DURING THE TIME?) ** =

19/05/2011

synthesysed information (conclution) =with this information we can see that video games have advanced and also have being changing alot during the time. video games on the past where very boring and dont be fun, now days there are more cool and fun games but this have problems that the addiction become bigger and bigger. on the past there where games that dont have nothing of technology, now a days games have lots of technology and also there are more realistic so that makes that the children become more and more addictive.=

FEDERICO RESTREPO

 =__[|The change of video games over the years]__ =

GameDaily explores the transformation of video games including online play, downloadable games, tech specs, and controller innovations (or lack thereof) in a //then versus now //fashion. From the retrospect: "What started as a 'cool craze' in the early 80's leading into the 90's has now become one of the most popular sources of entertainment to date, surpassing even television and movies ... [here are] a few examples as to how much the changes have affected us- and what has managed to stay the same in the conversion."

Which begs the question: How does the change in video games compare to the movie, music, or even automobile industries? More advancement in terms of entertainment value at the product level? No change? Less? While I wish there was a definitive answer, it's difficult to measure the enjoyment experience as a young gamer compared to older gamers with very different __[|priorities]__.

But I digress ... the fact of the matter remains that, for whatever reason and despite intensity, games have changed, and they have grown up. But so have the gamers that play them = = =I GET THIS INFORMATION AND PHOTO FROM:=

__[]__

IN THIS PAGE YOU CAN FIND MORE INFORMATION ABOUT THIS TOPIC, ITS AN EXELLENT WEB PAGE. = = = = = = = = = = = SYNTHESISED INFORMATION = = = = In this information we can see alot of consequences that a woman has becase of the video games addiction. this could happend in many cases all around the world. this information show us that this problem can cause several big problems not only in social life this also can cause big problems in our health. in conlusion there are many people like this woman that can loose their healthy and social life. we can also see that this page is also giving is tips like to prevent video games addiction. this is showing us some solutions to dont include video games in our relationships. = = = =FEDERICO RESTREPO= = = = = =Game Over: Video Games Strain Relationships with Friends and Family = By Meghan Vivo

"Video games ruined my marriage."

"My son hasn't come out of his room in days."

"Ever since the new //Grand Theft Auto// came out, I never see my best friend anymore."

Video games have done far more than change the way we entertain ourselves. They have changed how we communicate, how much time we spend with friends and family, and how much time we invest in active, real-life pursuits.

**Screen Time Over Social Time** The debate over the positives and negatives of video games rages on. While some argue that gaming after a long day at work or school is innocent fun, others believe video games hinder social interaction, academic and work performance, and the ability to integrate fully into real life.

The latest research, published in the //Journal of Youth and Adolescence//, links young people's use of video games to poorer relationships with friends and family. The study, byBrighamYoungUniversity undergrad Alex Jensen and his faculty mentor, Laura Walker, was based on information collected from 813 college students. The more time students spent playing video games, the worse their relationships with peers and parents got.

"It may be that young adults remove themselves from important social settings to play video games, or that people who already struggle with relationships are trying to find other ways to spend their time,"Walker said in an article on the ScienceDaily website. "My guess is that it's some of both and becomes circular."

Study participants recorded the amount of time they spent playing video games, and also answered questions regarding relationship quality, such as how much time, trust, support, and affection they share with friends and parents.

"Relationship quality is one of a cluster of things that we found to be modestly associated with video games," Walker said. "The most striking part is that everything we found clustered around video game use is negative."

The researchers also discovered through statistical analyses a number of other interesting facts:

· Young adults who spend a lot of time playing video games are more likely to be involved in risky behaviors like drinking and drug abuse.

· Young adults who played video games daily reported smoking pot almost twice as often as occasional players, and three times as often as those who never play.

· Young women who spent a significant amount of time playing video games had low self-worth.

Since nearly three-fourths of college-aged men in the study played video games regularly, and only 17 percent of their female counterparts played more than once a month, Jensen also questioned the impact of video games on romantic relationships.

"The gender imbalance begs the question of whether chasing a new high score beats spending quality time with a girlfriend or wife," Jensen said in the ScienceDaily article.

**Identifying a Problem, Finding Solutions**

Since it's likely no one would listen anyway, experts aren't recommending that young people immediately discontinue use of all video and computer games. Instead, use common sense in monitoring the time you spend in front of the computer or video game console:

In order to protect and preserve your romantic relationship, reserve some quality time each day for your spouse or significant other, and play video games when she's asleep or doing her own thing. If your partner has any interest in video games, introduce her to your virtual world and explore the world of gaming together. That way, you're blending video game play with time spent together. Always remember that no matter how deep your passion for gaming, your relationship comes first. If gaming is interfering with your relationship, chances are it's in your best interests to curb the habit anyway.
 * Make gaming a weekend activity, or limit your "screen time" to an hour a night.
 * Stay active in hobbies you've always enjoyed, or try a new sport, volunteer activity, or extracurricular pursuit.
 * Make real-life relationships a priority. Even though the virtual fantasy world can be enticing, schedule time with friends, family, and loved ones regularly.

If video games are damaging your personal relationships or otherwise negatively impacting your life, know that help is available. For teens and young adults, wilderness therapy programs are an excellent way to break free from technology for a while and reconnect with nature, family, and yourself.

There are also a variety of 12-step programs and addiction treatment centers that have developed specialties in video game addiction and Internet addiction. As alluring as the virtual world can be, nothing can replace the joy and satisfaction that come from nurturing close personal bonds with those most important to you.

FEDERICO RESTREPO

I get this info from:

http://www.video-game-addiction.org/video-game-addiction-articles/game-over-video-games-strain-relationships-with-friends-and-family.htm

this is a very good webpage bcause is spesialized i the video games addiction problems

GOOD INFORMATION http://www.video-game-addiction.org/ =Video Game Addiction = Anyone who has experienced it knows all too well – video game addiction is real. Although gaming addiction is not yet officially recognized as a diagnosable disorder by the American Medical Association, there is increasing evidence that people of all ages, especially teens and pre-teens, are facing very real, sometimes severe consequences associated with compulsive use of video and computer games. Video games are becoming increasingly complex, detailed, and compelling to a growing international audience of players. With better graphics, more realistic characters, and greater strategic challenges, it’s not surprising that some teens would rather play the latest video game than hang out with friends, play sports, or even watch television. Of course, all gamers are not addicts – many teens can play video games a few hours a week, successfully balancing school activities, grades, friends, and family obligations. But for some, gaming has become an uncontrollable compulsion. Studies estimate that 10 percent to 15 percent of gamers exhibit signs that meet the World Health Organization’s criteria for addiction. Just like gambling and other compulsive behaviors, teens can become so enthralled in the fantasy world of gaming that they neglect their family, friends, work, and school. If you or a loved one shows signs of computer or video game addiction, this website is for you. Here, you will find up-to-date information and resources that will help you assess whether gaming has gone from an entertaining pastime to a full-blown obsession. From signs and symptoms to advice for parents and treatment options, this site offers advice and solutions to help bring compulsive gamers back to real life.

FEDERICO RESTREPO

i get this info from:

http://www.video-game-addiction.org/

hee you can find an exellent info because this page slike specilized in this problem

GOOD INFORMATION

GameDaily explores the transformation of video games including online play, downloadable games, tech specs, and controller innovations (or lack thereof) in a then versus nowfashion. From the retrospect: "What started as a 'cool craze' in the early 80's leading into the 90's has now become one of the most popular sources of entertainment to date, surpassing even television and movies here are a few examples as to how much the changes have affected us- and what has managed to stay the same in the conversion."

Which begs the question: How does the change in video games compare to the movie, music, or even automobile industries? More advancement in terms of entertainment value at the product level? No change? Less? While I wish there was a definitive answer, it's difficult to measure the enjoyment experience as a young gamer compared to older gamers with very different [|priorities].

But I digress ... the fact of the matter remains that, for whatever reason and despite intensity, games have changed, and they have grown up. But so have the gamers that play them.

i get this information from > []

here you can find lots of information about this topic

FEDERICO RESTREPO

PRIOR KNOWLEDGE video games have being changing alot during the time because before there wherent so exiting like nowdays. before there where does games that where boring so people wherent so addictive. Nowdays there are more realistic games and better, also this can be because nowdays children are very unrespectfull and they dont mattwer of other things. they yust want to play video games because they think are very cool. they dont matter of other things, they yust want to play video games

FEDERICO RESTREPO

[|http://www.google.com.co/imgres?imgurl=http://stateoftheartblog.files.wordpress.com/2009/09/pacman.gif&imgrefurl=http://stateoftheartblog.wordpress.com/&usg=__q_tCb_rB-sXxWsv-QLdn8X52uTA=&h=240&w=340&sz=7&hl=es&start=21&zoom=1&tbnid=OXCCBl9UIPPF0M:&tbnh=154&tbnw=207&ei=O5vVTcSLF8_dgQeoqJSoBw&prev=/search%3Fq%3Dpacman%26hl%] [|3Des%26gbv%3D2%26biw%3D1366%26bih%3D643%26tbm%3Disch0%2C700&itbs=1&iact=hc&vpx=1058&vpy=273&dur=247&hovh=189&hovw=267&tx=151&ty=127&sqi=2&page=2&ndsp=] <span style="background-clip: initial; background-origin: initial; background-position: 100% 50%; cursor: pointer; margin: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 10px; padding-top: 0px;">[|21&ved=1t:429,r:20,s:21&biw=1366&bih=643]

This is Pacman, an arcade video game created by Namco and sent to the market in 1980. Since Pacman was released on May 21, 1980, was a totally success. It was a global phenomenom in the video games industry, and it was the most succesful arcade video game in the Guiness World Records with 293.822 sold machines between 1981 and 1987.

If you want to see how do you play this game, click here: <span style="background-clip: initial; background-origin: initial; background-position: 100% 50%; cursor: pointer; padding-right: 10px;">[]

= =

=PRIOR KNOWLEDGE= ==<span style="font-size: 1.3em; margin: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 5px;">**video games has being changing during the time.in the past video games dont have so much technology like now days. And in the past the video games were very boring and with out violent like pacman and mariobross.** == ==<span style="font-size: 1.3em; margin: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 5px;">**and now days the video games are very violent and of war. and the tech nology of now days is incredible it have change by the controls: the controls now days are inalambric. the consoles have a sensor camara that when you move the same movement do the character of the video game you are playing. also the more addicted games now days are the violent ones that have been proved by studies and scientific.** ==

BY: JUAN DIEGO BARBOSA ORTIZ

Newspaper El Tiempo, Sunday 8th of May 2011.

I read this article from El Tiempo called “Videojuegos 3D, lo ultimo en diversion” that says that now there are 3D video games. Nintendo and Sony are the companies that have made this type of video games in their consoles. This new system entertainment was invented 1 year ago.

For Nintendo, their new 3DS, sold in the market since March are available PES 2011 and Asphalt 3D and in the next months The Legend of Zelda: Ocarina of Time 3D and Star Fox 64. The most incredible thing of this 3DS is that you don’t need 3D glasses!

For Sony, PlayStation 3 can play movies and video games in 3D through a software update. There are 3 3D PlayStation games available in Colombia: Gran Turismo 5, Killzone 3, and Scoom 4: U.S. Navy Seals. For playing those games in 3D, you need to have the indicated TV that could play 3D movies or video games. Mick Hocking, most responsible person of the Japanese company, said that their team is working on 50 three-dimensional games.

Also, Xbox and Wii can convert conventional games in 3D (with a 3D TV.) Not only consoles can play 3D games; the Alienware M17x, from Dell was elected the best Portable PC of the CES 2011 technology fair. This PC can play 3D games in the “Full HD” screen.

We think that with this new type of video games, the kids are going to become more addicts. Alejandro Varela

**08//05//11**

=<span style="font-size: 1.4em; margin: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 5px;">**By: federico restrepo** = <span style="font-size: 1.4em; margin: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 5px;">**PRIOR KNOWLEDGE** <span style="font-size: 13px; font-weight: normal; margin: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;">Videogames have been changing alot during the time. At the oast there where games that don't have anything of technology and there wherevery bad games like for example pacman and those boring games.Now there are very advanced games with now inalambric controls and also sensors that capts your movements and do them exactly on the game. Now with the new technology there are also new games. Most of that games are of wars or violence. With that there are now familiar or socioal problems. In conclusion the videogames have being changing alot during the time.And the level of addiction have change with videogames, some studies of the university of manhatan have reveld that the new violent games are actually more addicted than never, this studies have shown that the level of adrenaline is mixed with a toxine that your brain expuls and that makes adrenaline more fun.