connection

 CONNECTION (HOW IS CONNECTED TO OTHER THINGS)

synthesised information

in this information we can see that this is a big problem because in this problem we can see that because of this problem thare are many things connected like we can see for example in the school or relationships. very good article i recomend yuo to read it.

 = Video Game Addiction Linked to Depression, Anxiety in Kids =

Video game addiction among children and teens may contribute to the development of depression and anxiety, according to Iowa State researchers. The study also found that children who are more likely to become addicted to video games are those who spend a lot of time playing them, have trouble fitting in with their peers and are more impulsive. Once addicted, these children were more prone to depression, anxiety and shyness. They also suffered a decline in their school performance. "What we've known from other studies is that video gaming addiction looks similar to other addictions. But what wasn't clear was what comes before what. Gaming might be a secondary problem. It might be that kids who are socially awkward, who aren't doing well in school, get depressed and then lose themselves into games. We haven't really known if gaming is important by itself, or what puts kids at risk for becoming addicted," said Douglas A. Gentile, associate professor of psychology at Iowa State University in Ames. Not only did this study reveal what the risk factors for video game addiction were - playing over 30 hours per week, social incompetence, lower than average empathy and impulsiveness- it also clarified the link between depression, anxiety and pathological gaming. The researchers "found that in kids who started gaming pathologically, depression and anxiety got worse.Â And, when they stopped gaming, the depression lifted. It may be that these disorders coexist," said Gentile, "but games seem to make the problem worse." Gentile notes that playing a lot of video games is not the same thing as addiction. Some children may play a lot of games without it having any effect on their lives.Â IfÂ you see serious problems in your child's life like falling grades, however, he may have a problem. It really depends whether his gaming is having any adverse effects on his day-to-day functioning. Gentile makes the recommendation - which is in agreement with the American Academy of Pediatrics - that kids should be limited to no more than two hours a day of "screen time."Â Screen time includes time watching TV, using a computer, playing video games or using phones or other devices that have computer-like capabilities.

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in this information we can see many things about the problem with very good information.

     SYNTHESISED INFORMATION     With this information we can see that the video games addiction is very connected to the agression in many cases, like you can se this can affect alot your health and daily life. But the argument tell us that is not with any game speccialy are the ones that are violent or war games. in this university they have done alot of investigations aboutb the huge problem also they are trying to find a good solutions. In the argument they said that are connected with agression but in this concept is also another argument that tell us that is also connected to the computer games and social media sp all this show us some of the things that vidoe games addiction have.

FEDERCIO RESTREPO Violent Video Games Linked to Increased Aggression 

  TUESDAY, May 31 (HealthDay News) — Violent video games trigger aggression among those who play them, according to a new University of Missouri study. Such players showed more hostility because their brains had become less responsive, or desensitized, to violence — a response that the researchers linked to increased aggression. “From a psychological perspective, video games are excellent teaching tools because they reward players for engaging in certain types of behavior. Unfortunately, in many popular video games, the behavior is violence,” study co-author Bruce Bartholow, an associate professor of psychology at UM College of Arts and Sciences, said in a university news release. Although other studies have linked gamers’ desensitization to violence with increased aggression, the study is the first to demonstrate cause-and-effect, the researchers said. The study is published in the current issue of the //Journal of Experimental Social Psychology //. In the study, researchers instructed 70 young adults to play either a nonviolent or a violent video game for 25 minutes. Afterwards, their brain responses were measured as they viewed two groups of photos — one neutral (such as a man riding a bike), the other violent (such as a man sticking a gun in another man’s mouth). The study found that participants assigned to play a violent video game had a reduced response to the violent photos — an indication their brains had become desensitized to the violence. Researchers pointed out, however, that participants who had experience with the violent video games prior to the study showed small brain responses to the violent photos, regardless of which type of game they were assigned to play. “It could be that those individuals are already so desensitized to violence from habitually playing violent video games that an additional exposure in the lab has very little effect on their brain responses,” said Bartholow, adding that there were additional factors to consider. Researchers also discovered that a reduced brain response to violence predicted the gamers’ levels of aggression: The weaker the brain response to violent photos, the more aggressive the participants were. In this portion of the study, players were assigned a competitive task that allowed them to use a controllable blast of noise against their opponent. How loud the players made the noise for their rival was the measure researchers used to determine how aggressive they were. The study found those who played one of several popular violent games, such as “Call of Duty,” “Hitman,” “Killzone” and “Grand Theft Auto,” set louder noise blasts for their opponents during the competitive task than those who played nonviolent games. The researchers concluded that future research should also focus on ways to control the effects of media violence, especially among children whose developing brains could become accustomed to violent behavior. FEDERICO RESTREPO I GET THIS INFORMATION FROM : <span style="background-color: transparent; color: #810081; font-family: Times New Roman; font-size: 16px; text-align: left; vertical-align: auto;">[]

In this page you can find good information and also many more interesant information.

=== with all this information we can know that there are lots of things related to this problem, like for example the addiction to the computer also the addiction to the drugs all this are very similar because when for example you taste the drug you cant stop consumin it its the same with the addiction to video game because when you like ot so much you cant stop playing it. This information can help us to find a solution and ways to prevent it,all this problems have almost the same characteristics, this is an exellent information you must read it! ===

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synthesised informatrion
<span style="background-color: transparent; color: #000000; display: block; font-family: 'Times New Roman'; font-size: 32px; text-align: left; text-decoration: none;"> <span style="background-color: transparent; color: #121310; font-family: Times New Roman; font-size: 21px; text-decoration: none; vertical-align: auto;">In this information we can see alot of consequences that a woman has becase of the video games addiction. this could happend in many cases all around the world. this information show us that this problem can cause several big problems not only in social life this also can cause big problems in our health. in conlusion there are many people like this woman that can loose their healthy and social life. we can also see that this page is also giving is tips like to prevent video games addiction. this is showing us some solutions to dont include video games in our relationships. <span style="background-color: transparent; color: #000000; display: block; font-family: 'Times New Roman'; font-size: 32px; text-align: left; text-decoration: none;">federico restrepo

<span style="background-color: transparent; color: #000000; display: block; font-family: 'Times New Roman'; font-size: 32px; text-align: left; text-decoration: none;"><span style="background-color: transparent; color: #000000; font-family: Georgia,'Times New Roman',Times,serif; font-size: 25px; text-decoration: none; vertical-align: auto;">Game Over: Video Games Strain Relationships with Friends and Family

By Meghan Vivo

<span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 16px; text-decoration: none; vertical-align: auto;">"Video games ruined my marriage."

<span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 16px; text-decoration: none; vertical-align: auto;">"My son hasn't come out of his room in days."

<span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 16px; text-decoration: none; vertical-align: auto;">"Ever since the new <span style="background-color: transparent; color: #000000; display: block; font-family: Arial; font-size: 16px; text-align: left; text-decoration: none;">Grand Theft Auto <span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 16px; text-decoration: none; vertical-align: auto;">came out, I never see my best friend anymore."

<span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 16px; text-decoration: none; vertical-align: auto;">Video games have done far more than change the way we entertain ourselves. They have changed how we communicate, how much time we spend with friends and family, and how much time we invest in active, real-life pursuits.

<span style="background-color: transparent; color: #000000; display: block; font-family: Arial; font-size: 16px; text-align: left; text-decoration: none;">Screen Time Over Social Time

<span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 16px; text-decoration: none; vertical-align: auto;">The debate over the positives and negatives of video games rages on. While some argue that gaming after a long day at work or school is innocent fun, others believe video games hinder social interaction, academic and work performance, and the ability to integrate fully into real life.

<span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 16px; text-decoration: none; vertical-align: auto;">The latest research, published in the <span style="background-color: transparent; color: #000000; display: block; font-family: Arial; font-size: 16px; text-align: left; text-decoration: none;">Journal of Youth and Adolescence <span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 16px; text-decoration: none; vertical-align: auto;">, links young people's use of video games to poorer relationships with friends and family. The study, byBrighamYoungUniversity undergrad Alex Jensen and his faculty mentor, Laura Walker, was based on information collected from 813 college students. The more time students spent playing video games, the worse their relationships with peers and parents got.

<span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 16px; text-decoration: none; vertical-align: auto;">"It may be that young adults remove themselves from important social settings to play video games, or that people who already struggle with relationships are trying to find other ways to spend their time,"Walker said in an article on the ScienceDaily website. "My guess is that it's some of both and becomes circular."

<span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 16px; text-decoration: none; vertical-align: auto;">Study participants recorded the amount of time they spent playing video games, and also answered questions regarding relationship quality, such as how much time, trust, support, and affection they share with friends and parents.

<span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 16px; text-decoration: none; vertical-align: auto;">"Relationship quality is one of a cluster of things that we found to be modestly associated with video games," Walker said. "The most striking part is that everything we found clustered around video game use is negative."

<span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 16px; text-decoration: none; vertical-align: auto;">The researchers also discovered through statistical analyses a number of other interesting facts:

<span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 16px; text-decoration: none; vertical-align: auto;">· Young adults who spend a lot of time playing video games are more likely to be involved in risky behaviors like drinking and drug abuse.

<span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 16px; text-decoration: none; vertical-align: auto;">· Young adults who played video games daily reported smoking pot almost twice as often as occasional players, and three times as often as those who never play.

<span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 16px; text-decoration: none; vertical-align: auto;">· Young women who spent a significant amount of time playing video games had low self-worth.

<span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 16px; text-decoration: none; vertical-align: auto;">Since nearly three-fourths of college-aged men in the study played video games regularly, and only 17 percent of their female counterparts played more than once a month, Jensen also questioned the impact of video games on romantic relationships.

<span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 16px; text-decoration: none; vertical-align: auto;">"The gender imbalance begs the question of whether chasing a new high score beats spending quality time with a girlfriend or wife," Jensen said in the ScienceDaily article.

<span style="background-color: transparent; color: #000000; display: block; font-family: Arial; font-size: 16px; text-align: left; text-decoration: none;">Identifying a Problem, Finding Solutions

<span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 16px; text-decoration: none; vertical-align: auto;">Since it's likely no one would listen anyway, experts aren't recommending that young people immediately discontinue use of all video and computer games. Instead, use common sense in monitoring the time you spend in front of the computer or video game console:


 * <span style="background-color: transparent; color: #000000; display: block; font-family: 'Times New Roman'; font-size: 16px; text-align: left; text-decoration: none;"><span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 16px; text-decoration: none; vertical-align: auto;">Make gaming a weekend activity, or limit your "screen time" to an hour a night.
 * <span style="background-color: transparent; color: #000000; display: block; font-family: 'Times New Roman'; font-size: 16px; text-align: left; text-decoration: none;"><span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 16px; text-decoration: none; vertical-align: auto;">Stay active in hobbies you've always enjoyed, or try a new sport, volunteer activity, or extracurricular pursuit.
 * <span style="background-color: transparent; color: #000000; display: block; font-family: 'Times New Roman'; font-size: 16px; text-align: left; text-decoration: none;"><span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 16px; text-decoration: none; vertical-align: auto;">Make real-life relationships a priority. Even though the virtual fantasy world can be enticing, schedule time with friends, family, and loved ones regularly.

<span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 16px; text-decoration: none; vertical-align: auto;">In order to protect and preserve your romantic relationship, reserve some quality time each day for your spouse or significant other, and play video games when she's asleep or doing her own thing. If your partner has any interest in video games, introduce her to your virtual world and explore the world of gaming together. That way, you're blending video game play with time spent together. Always remember that no matter how deep your passion for gaming, your relationship comes first. If gaming is interfering with your relationship, chances are it's in your best interests to curb the habit anyway.

<span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 16px; text-decoration: none; vertical-align: auto;">If video games are damaging your personal relationships or otherwise negatively impacting your life, know that help is available. For teens and young adults, wilderness therapy programs are an excellent way to break free from technology for a while and reconnect with nature, family, and yourself.

<span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 16px; text-decoration: none; vertical-align: auto;">There are also a variety of 12-step programs and addiction treatment centers that have developed specialties in video game addiction and Internet addiction. As alluring as the virtual world can be, nothing can replace the joy and satisfaction that come from nurturing close personal bonds with those most important to you.

FEDERICO RESTREPO

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<span style="background-color: transparent; color: #0000ff; display: block; font-family: 'Times New Roman'; font-size: 16px; text-align: left;">__[]__

this is a very good webpage bcause is spesialized i the video games addiction problems

Treating Computer and Video Game Addiction
Computers, video games, and the Internet have become entrenched features of our daily lives. Computer use has reached beyond work and is now a major source of fun and entertainment for many people. For most people, computer use and video game play is integrated into their lives in a balanced healthy manner. For others, time spent on the computer or video game is out of balance, and has displaced work, school, friends, and even family. When time spent on the computer, playing video games or surfing the Internet reaches a point that it harms a child's or adult's family and social relationships, or disrupts school or work life, that person may be caught in a cycle of addiction. Like other addictions, the computer or video game has replaced friends and family as the source of a person's emotional life. Increasingly, to feel good, the addicted person spends more time playing video games or searching the Internet. Time away from the computer or game causes moodiness or withdrawal. When a person spends up to five hours a day or more rearranging or sending files, playing games, surfing the net, visiting chat rooms, instant messaging, and reading emails, that easily can reach up to seventy to one hundred and fifty hours a month on-line with the computer. Major social, school or work disruptions will result. Main causes of computer, internet and video games addiction are boredom, loneliness, having little or no activity to be occupied with, lack of supervision and the enticements provided by the internet and video games. __For children:__ __For adults:__ Don't prohibit the use of the internet in the house as a way to support your kids to recover from internet addiction. The internet is part of modern life. As a parent set rules and timings regulating the use of the service. Make sure that these regulations are adhered to. Internet filters and blocking programs could be useful at times, but a computer an experienced user will know how to get around it. The most effective way is to empower self control in our kids. As well as addiction, the following harmful effects have been found to be related to video game use:
 * What is computer and video game addiction?**
 * Causes of addiction:**
 * Symptoms of computer or video game addiction:**
 * Most of non-school hours are spent on the computer or playing video games.
 * Falling asleep in school.
 * Not keeping up with assignments.
 * Worsening grades.
 * Lying about computer or video game use.
 * Choosing to use the computer or play video games, rather than see friends.
 * Dropping out of other social groups (clubs or sports). Irritable when not playing a video game or on the computer.
 * Computer or video game use is characterized by intense feelings of pleasure and guilt.
 * Obsessing and pre-occupied about being on the computer, even when not connected.
 * Hours playing video games or on the computer increasing, seriously disrupting family, social or even work life.
 * Lying about computer or video game use.
 * Experience feelings of withdrawal, anger, or depression when not on the computer or involved with their video game.
 * May incur large phone or credit bills for on-line services.
 * Can't control computer or video game use.
 * Fantasy life on-line replaces emotional life with partner.
 * Physical symptoms that may point to addiction:**
 * Sleep disturbances.
 * Back, neck aches.
 * Headaches.
 * Dry eyes.
 * Failure to eat regularly or neglect personal hygiene.
 * Carpal tunnel syndrome.
 * Treatment**
 * The first step to healing is to recognize the symptoms. Help from a professional is often needed.
 * Use the internet during the weekends only and not during work or school days.
 * Put the PC in the living room not in the sleeping room.
 * Use an alarm clock to time the period spent on the PC.
 * Don't visit site that caused you addiction.
 * Use Positive Reminder Cards to remind you about the problems of addiction.
 * Reschedule your time on positive activities.
 * Join support groups and make real friendships.
 * Do you know?**
 * Most internet addiction is spent on chatrooms.
 * Addiction to pornography sites leads to sexual impotence and the reproductive system disorder.
 * Disconnecting Internet Service**
 * Internet Blocking and Filtering**
 * Harmful Effects of Video Games**
 * Increased risk of light-induced seizures, musculoskeletal disorders of the upper extremities and increased metabolic rate.
 * Increased aggressive thoughts and aggressive behaviors, particularly in children under age 10.
 * Reduced pro-social (cooperative) behaviors in social interactions.

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you can find more things on this page. this is the page where i found this information, you can find much mire good information here and interesant information.

FEDERICO RESTREPO

=__//**conection ( how is it connected with others things**//__=

15/05/2011 ALEJANDRO VARELA Newspaper El Pais, 2011-05-15.

Article named: “Videojuego: visa para la U”

This article talks about 2 kids that study in a Cali school, won a competition about technology organized by the “Universidad Javeriana”. They designed a prototype about the arrival of Spanish to America (Cartagena de Indias). A teacher from the university helps them. It took them 4 months to make the game. For wining they won a scholarship for 45% of the value of the career.

14///05///11 By: Julian Andres Medina R.

__Connections betwen sharing the planet and our topic__ some connections __are:__

=School: Since addicts spend more time on videogames than studing they don't pay attencion on the tasks or exams.= = = =Parents: Since addicts spend more time playing videogames for parents its difficult for parents to know how they are feeling. Or even to have a talk.= = = =Health: since they spend more time playing they don't have time to take care of themselfes: Stop eating, Stop their higene, dont clean their ears, stop brushing their teeth.A resent study revels that if you are too much time with your eyes on the screen the juice of your eyes can stop and that causes the looses of eyes.= = = =Money: since parents spend money in something like school and addicts don't really pay attention they are wasting money.= = = =Their future: Their future is affected because is lost by videogames.= = = =Their phisical state: Since they prefer to play videogames that play sport, their phisical state is ruined.= = = = = = = =Their sleep: their sleep is ruined because all night they think on videogames.= = = =Bulling: Since they been bully they hide in a different reality=

CONNECTION BETWEEN SHARING THE PLANET AND OUR TOPIC = = = =

PRIOR KNOWLEDGE
I think that vidoe games addiction is connnected to many things because for example is almost the same things as drugs addiction because when you taste one of those things you cant stop because you love it, and in the vidoe games addicition because when you know about a good game you buy it and them start playing and then you cant stop until you cant stop, also it can be the same as social medias in internet all of this is also very danger.

BY FEDERICO RESTREPO

=<span style="font-size: 1.4em; margin: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 5px;">**PRIOR KNOWLEDGE** = = =

=<span style="font-size: 1.4em; margin: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 5px;">**It is connected to real life because when kids play that game they try to do the things that they do in the game and most of the times they ended with a bad concequence. Or START IMITATING THIS GAMES.** = = **by: juan diego barbosa ortiz** =

PRIOR KNOWLEDGE